Category: 3-D Modeling
ZBrush Every Week Series: Week 1 Skull
My New Year’s resolution is to sculpt something new at least once a week. I’ve started sculpting based on the drawings of Dr. Paul Richer (1849-1933).
Get the most out of Blender
Rather than type out text tutorials, I thought I would collect links to some of the best video tutorials for Blender. Most of the tutorials give tips for rendering but the last tutorial shows how to use GoB, an unofficial GoZ for sending models between Blender and ZBrush.
Turn ZBrush 3D Layers into Blender Shape Keys
In ZBrush tools can’t be retopologized without destroying existing 3D layers. In Blender, objects can be retopologized and existing Shape keys will be altered accordingly. The altered base object and its shape keys can then be reimported into ZBrush. The conversion is tedious work.
My Nine Favorite Sculptors (Digital and Traditional)
Figurative art is all about observation. Looking at the work of other artists helps to improve an artist’s technique. These are the artists who inspire me to be better. I learn just by looking at their work and some of them have videos detailing their technique.
To Model or Not To Model
To model from scratch or not. This question has caused great debate between modellers and Poser users.
Same Base, Different Face
Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same base mesh, which can be downloaded at the end of this article.
Making All Quad Meshes
Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result in pinching and sharp angles in unwanted areas. Here I present some cases where polygons can be converted into quads.
A Female Touch (September 2012)
Applying a female touch to my face anatomy studies.