Tag: poser

Posted in 3-D Modeling

To Model or Not To Model

To model from scratch or not. This question has caused great debate between modellers and Poser users.

Posted in 3-D Modeling

Fixing Morphs with UVMapper Pro

In a previous post I mentioned that vertex order was critical for creating successful morphs in Poser. Many 3d programs do not preserve vertex order leading to the garbled mess pictured above. There is a method for correcting errors like this using a program called UVMapper Professional.

Posted in 3-D Modeling

From Poser to DazStudio: Displacement Maps

Displacement Maps add additional detail to a 3d digital object that is too difficult or time-consuming to sculpt. I have constructed a brief tutorial explaining how to get Poser style displacement maps to work with DazStudio. The product used in this example is my popular Wondrous Winter collection available under freebies.

Posted in 3-D Modeling

Plains of Africa

An image I made recently using Vue 7 Infinite. This image is a bit of stereotype complete with elephants and acacia tree but I was trying to create a calming wildlife poster. Click on the image to see a larger version. The final image is actually 72 in x 14.4 in.

Posted in 3-D Modeling

5 More Tips for Making Poser Clothes

…Or 5 More Things I wish I knew before wasting many hours doing the wrong things modeling Poser Clothes!

  1. Don’t use triangles in your mesh.
  2. Keep your meshes as straight as possible.
  3. Group your meshes as you model them.
  4. Use Multiple Threads in Poser for your renders.
  5. Be careful of exploding Morphs!

Continuing in the tradition of 10 tips for making poser clothes, here are 5 more helpful tips. There is some math involved but don’t worry, you won’t have to do any calculations!

Posted in 3-D Modeling

10 Tips for Making Poser Clothes

…Or 10 Things I wish I knew before wasting many hours doing the wrong things modeling Poser Clothes!

  1. Back-up Everything you create.
  2. There is an easy way to make MAT Poses.
  3. Remove IK (Inverse Kinematics) Chains from your clothes.
  4. Use Morph Manager.
  5. The Hierarchy Editor is your friend.
  6. Don’t fear the Set-Up Room.
  7. Joint Parameters are important.
  8. Make your model at actual size.
  9. UV maps will save you time.
  10. Learn to use Python.

Follow these tips and you will save yourself a great deal of time. Below is a more detailed breakdown of what each of these things mean.