Tag: retopology

Posted in 3-D Modeling

Another sculpt in p3d.in

Here is another sculpt stored in p3d.in. I used Decimation Master in ZBrush to reduce the file…

Posted in 3-D Modeling

Bammes Skeleton refined

I have further refined my Bammes skeleton.

Posted in 3-D Modeling

Turn ZBrush 3D Layers into Blender Shape Keys

In ZBrush tools can’t be retopologized without destroying existing 3D layers. In Blender, objects can be retopologized and existing Shape keys will be altered accordingly. The altered base object and its shape keys can then be reimported into ZBrush. The conversion is tedious work.

Posted in 3-D Modeling

Same Base, Different Face

Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same base mesh, which can be downloaded at the end of this article.

Posted in 3-D Modeling

Making All Quad Meshes

Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result in pinching and sharp angles in unwanted areas. Here I present some cases where polygons can be converted into quads.

Posted in 3-D Modeling

Base Mesh Camp for ZBrush 4

Topology matters.

When building 3d models I’ve seen time and time again that topology can affect how a model bends, how it looks in certain lighting and even how well it can be morphed.

Posted in 3-D Modeling

Zbrush Heads

In recent months I’ve been making an effort to improve my sculpting skills in Zbrush. Here are are some heads I made with ZBrush based upon the great teaching of Ryan Kingslien at Zbrushworkshops.

To view more heads…

Posted in 3-D Modeling

ZBrush 4R2 – DynaMesh: Bye bye manual retopology?

DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time maintaining an evenly distributed topology! What is even better about DynaMesh is that the new topology is mostly made of quads, making it easier to sculpt in ZBrush and animate in other 3D apps.