Tag: art

Posted in 3-D Modeling

Building a Base Mesh pt7: putting it all together

Finally, I assemble the pieces I created in the previous 6 videos to build the base mesh….

Posted in 3-D Modeling

Building a Base Mesh pt 3: Box-modelling a foot in Silo

Part three of Building a base mesh series. I use two boxes to model a foot and…

Posted in 3-D Modeling

The A-B-C’s of Artistic Anatomy: 10 Great resources for learning

In studying anatomy, one resource is never sufficient. Every teacher, author and software developer has a different…

Bernini's David from Wiki Commons
Posted in 3-D Modeling

My Nine Favorite Sculptors (Digital and Traditional)

Figurative art is all about observation. Looking at the work of other artists helps to improve an artist’s technique. These are the artists who inspire me to be better. I learn just by looking at their work and some of them have videos detailing their technique.

Posted in 3-D Modeling

Blender with BSurfaces: My Dream 3D app come true?

What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines…

Posted in 3-D Modeling

From Daz Studio to Blender 2.5

There are two methods to send Daz figures from Daz Studio to Blender 2.5. Which method to use depends on the final purpose of the transfer, animation in Blender or static illustration in Blender. These methods work in both Daz Studio 3 and the newer Daz Studio 4. They won’t work in versions of Blender prior to 2.5. I use Blender 2.58 at the time of this writing. With both methods you will have to fix the file to show textures in Blender.

Posted in 3-D Modeling

Learning ZBrush 4 – Morphs

This article will focus on morph creation in ZBrush from an existing model. For my examples I will be using Daz Models Victoria 4 and Michael 4.

Posted in 3-D Modeling

Learning ZBrush 4 – Clearing the confusion

When I first used ZBrush, I found many things confusing. ZBrush doesn’t quite operate the same way as other 3D applications. Its a cross between a painting program and a 3D modeling program hence the name ZBrush; “Z” for depth and brush for painting. This series begins with things that might confuse the new user in the hope of clearing the confusion. I’ll try to avoid more advanced terminology until later in the series. Some of these tips will make more sense in my next article when we actually begin sculpting. I still think its important to keep these tips in mind before you begin.