Another sculpt in p3d.in

Another sculpt in p3d.in


Here is another sculpt stored in p3d.in. I used Decimation Master in ZBrush to reduce the file size and UV Master to preserve my colors. Using p3d.in, the viewer can pitch, roll and zoom in on a 3d object. Click inside the dark rectangle above to see how it works.


Best Sculpts of July

My best sculpts of July.

bestOfJuly13 bestOfJuly12 bestOfJuly11 bestOfJuly10 bestOfJuly09  bestOfJuly07 bestOfJuly06 bestOfJuly05 bestOfJuly04 bestOfJuly03 bestOfJuly02 bestOfJuly01




Almost Series pt 2

Another celebrity sculpt that is almost but not quite like the subject.
almostPt2_1
almostPt2_2
almostPt2_3
almostPt2_4


ZBrush Every Week Series: Week 12 ZSphere Basemesh

zsphereThumb

Although I still like my newer basemesh, I found it too specific for sculpting different characters. I created a ZSphere basemesh which is more generic and allows me to quickly alter proportions. The other basemesh will still be good for developing a finished character after experimenting with proportions. On another note, although I have been creating with ZBrush every week, I only post the items I am happy with on my blog. Sculpting every week has been a good exercise of my skills.

zsphere_01

zsphere_02

zsphere_03

zsphere_06

zsphere_05

zsphere_08

zsphere_09

zsphere_10

zsphere_07


ZBrush Every Week Series: Week 8 1/2 New Ecorche

Having just created a new base mesh, I decided to fit the skull I created in week 1 inside my new base mesh. The faces are exaggerated female and male archetypes. Broad chin for the male more pointy in the female. I think I’m beginning to understand anatomy a bit better with all these practice sessions.

FemaleEcorcheFace_01 FemaleEcorcheFace_02 FemaleEcorcheFace_03MaleEcorcheFace_01 MaleEcorcheFace_02MaleEcorcheFace_03MaleEcorcheFaceSide_01MaleEcorcheFaceSide_02MaleEcorcheFaceSide_03


ZBrush Every Week Series: Week 8 Revised BaseMesh

newBaseThumb

I revised my basemesh using parts of my old basemesh and the head of the zbro bust basemesh 2. This base mesh contains various morphs to adjust its size and appearance. The primary purpose of this basemesh is to reduce development time for new sculpts.

newBase1a

newBase1b

newBase1c

newBase1d

newBase2

newBase3


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