Building a Base Mesh pt 3: Box-modelling a foot in Silo
Part three of Building a base mesh series. I use two boxes to model a foot and…
The A-B-C’s of Artistic Anatomy: 10 Great resources for learning
In studying anatomy, one resource is never sufficient. Every teacher, author and software developer has a different…
Get the most out of Blender
Rather than type out text tutorials, I thought I would collect links to some of the best video tutorials for Blender. Most of the tutorials give tips for rendering but the last tutorial shows how to use GoB, an unofficial GoZ for sending models between Blender and ZBrush.
Blender with BSurfaces: My Dream 3D app come true?
What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines…
ZBrush 4R2 – DynaMesh: Bye bye manual retopology?
DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time maintaining an evenly distributed topology! What is even better about DynaMesh is that the new topology is mostly made of quads, making it easier to sculpt in ZBrush and animate in other 3D apps.
Simple Camera Control in Blender 2.5
A simple method for controlling a camera in blender.
From Daz Studio to Blender 2.5
There are two methods to send Daz figures from Daz Studio to Blender 2.5. Which method to use depends on the final purpose of the transfer, animation in Blender or static illustration in Blender. These methods work in both Daz Studio 3 and the newer Daz Studio 4. They won’t work in versions of Blender prior to 2.5. I use Blender 2.58 at the time of this writing. With both methods you will have to fix the file to show textures in Blender.
Learning ZBrush 4 – Morphs
This article will focus on morph creation in ZBrush from an existing model. For my examples I will be using Daz Models Victoria 4 and Michael 4.