Part three of Building a base mesh series. I use two boxes to model a foot and then layout UVs. Take notice that I…
topology
Another sculpt in p3d.in
Here is another sculpt stored in p3d.in. I used Decimation Master in ZBrush to reduce the file size and UV Master to preserve my…
Turn ZBrush 3D Layers into Blender Shape Keys
In ZBrush tools can't be retopologized without destroying existing 3D layers. In Blender, objects can be retopologized and existing Shape keys will be altered…
Same Base, Different Face
Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same…
Making All Quad Meshes
Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result…
Base Mesh Camp for ZBrush 4
Topology matters. When building 3d models I've seen time and time again that topology can affect how a model bends, how it looks in…
ZBrush 4R2 – DynaMesh: Bye bye manual retopology?
DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time…