The most complicated part of the base mesh.
Creating a torso by extending a box.
Creating eyelids from cylinders.
Radiant Rig is my implementation of the paper “Raycast based auto-rigging method for Humanoid meshes” by Romain Lopez (ESGI Paris) and Christophe Poirel (ESGI Paris).
Rather than type out text tutorials, I thought I would collect links to some of the best video tutorials for Blender. Most of the tutorials give tips for rendering but the last tutorial shows how to use GoB, an unofficial GoZ for sending models between Blender and ZBrush.
What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines…