Category: 3-D Modeling

Posted in 3-D Modeling

More ZBrush Heads (September 2012)

Practice sketches (maquettes) in Zbrush. Just testing my knowledge of Head anatomy. Many thanks to ZBrushworkshops.

Posted in 3-D Modeling

BPY Scripts added!

I have created some scripts to assist with scene creation in Blender. These scripts are free to use and modify with attribution. I am distributing them under the MIT license http://opensource.org/licenses/mit-license.php. View the scripts here.

Posted in 3-D Modeling

Blender with BSurfaces: My Dream 3D app come true?

What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines…

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Base Mesh Camp for ZBrush 4

Topology matters.

When building 3d models I’ve seen time and time again that topology can affect how a model bends, how it looks in certain lighting and even how well it can be morphed.

Posted in 3-D Modeling

Zbrush Heads

In recent months I’ve been making an effort to improve my sculpting skills in Zbrush. Here are are some heads I made with ZBrush based upon the great teaching of Ryan Kingslien at Zbrushworkshops.

To view more heads…

Posted in 3-D Modeling

ZBrush 4R2 – DynaMesh: Bye bye manual retopology?

DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time maintaining an evenly distributed topology! What is even better about DynaMesh is that the new topology is mostly made of quads, making it easier to sculpt in ZBrush and animate in other 3D apps.

Posted in 3-D Modeling

Daz Studio 4: The Missing Manual

Daz Studio Pro 4 has some really cool features. Unfortunately, written documentation is sparse. Daz has created video tutorials that will help users with this program but paradoxically they did not share this anywhere prominent on their website. Here is  list of important YouTube tutorials…

Posted in 3-D Modeling

Use ZSpheres with any mesh!

ZSpheres give artists the flexibility to create while at the same time maintaining excellent edge flow. Edge flow may not matter for a static sculpt but it can have a huge impact on animating a rigged model.