Author: Webmaster K

Posted in 3-D Modeling

Old Sculpts Revisited

Just spent some time revising an old sculpt to increase the level or realism.

Posted in 3-D Modeling

ZBrush Every Week Series: Week 1 Skull

My New Year’s resolution is to sculpt something new at least once a week. I’ve started sculpting based on the drawings of Dr. Paul Richer (1849-1933).

Posted in 3-D Modeling

Get the most out of Blender

Rather than type out text tutorials, I thought I would collect links to some of the best video tutorials for Blender. Most of the tutorials give tips for rendering but the last tutorial shows how to use GoB, an unofficial GoZ for sending models between Blender and ZBrush.

Posted in 3-D Modeling

Turn ZBrush 3D Layers into Blender Shape Keys

In ZBrush tools can’t be retopologized without destroying existing 3D layers. In Blender, objects can be retopologized and existing Shape keys will be altered accordingly. The altered base object and its shape keys can then be reimported into ZBrush. The conversion is tedious work.

Bernini's David from Wiki Commons
Posted in 3-D Modeling

My Nine Favorite Sculptors (Digital and Traditional)

Figurative art is all about observation. Looking at the work of other artists helps to improve an artist’s technique. These are the artists who inspire me to be better. I learn just by looking at their work and some of them have videos detailing their technique.

Posted in 3-D Modeling

To Model or Not To Model

To model from scratch or not. This question has caused great debate between modellers and Poser users.

Posted in 3-D Modeling

Same Base, Different Face

Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same base mesh, which can be downloaded at the end of this article.

Posted in 3-D Modeling

Making All Quad Meshes

Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result in pinching and sharp angles in unwanted areas. Here I present some cases where polygons can be converted into quads.