Author: Webmaster K

Posted in 3-D Modeling

Almost Series pt 2

Another celebrity sculpt that is almost but not quite like the subject.

Posted in 3-D Modeling

Almost Series pt 1

Happy New Year!

This is my first ZBrush sculpt for 2015. This year is dedicated to improving my skill in portraiture and anatomy. I’ll be doing a series of celebrity portraits. Hope you can guess this one. If not the fault is probably mine. I’m still training myself.

Posted in Uncategorized

Ghana not Guinea not Guyana

This article was created to clear up a frequent misconception. Ghana is not Guyana. Ghana gained its…

Posted in 3-D Modeling

64 bit ZBrush!

Finally 64 bit ZBrush: Although ZBrush 4R7 will be the last 32 bit version of ZBrush, Pixological will also release a public beta of a 64 bit version of ZBrush 4R7! ZBrush 5 will be fully 64b bit. With access to more memory plus all the previously mentioned low polycount modes, ZBrush could handle even larger more complex models than it currently does.

Posted in 3-D Modeling

Radiant Rig 2.0.0

– Fixed heel calculation error
– Improved rigging proportions using Vitruvian Man proportions
– Improved finger rigging with new algorithm

Posted in 3-D Modeling

Radiant Rig Help

Radiant Rig is my implementation of the paper “Raycast based auto-rigging method for Humanoid meshes” by Romain Lopez (ESGI Paris) and Christophe Poirel (ESGI Paris).

Posted in 3-D Modeling

ZBrush Every Week Series: Week 12 ZSphere Basemesh

I created a ZSphere basemesh which is more generic and allows me to quickly alter proportions.

Posted in 3-D Modeling

ZBrush Every Week Series: Week 8 1/2 New Ecorche

Having just created a new base mesh, I decided to fit the skull I created in week 1 of my Zbrush every week series inside my new base mesh.