Happy New Year!
This is my first ZBrush sculpt for 2015. This year is dedicated to improving my skill in portraiture and anatomy. I’ll be doing a series of celebrity portraits. Hope you can guess this one. If not the fault is probably mine. I’m still training myself.
Finally 64 bit ZBrush: Although ZBrush 4R7 will be the last 32 bit version of ZBrush, Pixological will also release a public beta of a 64 bit version of ZBrush 4R7! ZBrush 5 will be fully 64b bit. With access to more memory plus all the previously mentioned low polycount modes, ZBrush could handle even larger more complex models than it currently does.
Radiant Rig is my implementation of the paper “Raycast based auto-rigging method for Humanoid meshes” by Romain Lopez (ESGI Paris) and Christophe Poirel (ESGI Paris).
I created a ZSphere basemesh which is more generic and allows me to quickly alter proportions.