Posted in 3-D Modeling

Daz Studio 4: The Missing Manual

Daz Studio Pro 4 has some really cool features. Unfortunately, written documentation is sparse. Daz has created video tutorials that will help users with this program but paradoxically they did not share this anywhere prominent on their website. Here is  list of important YouTube tutorials…

Posted in 3-D Modeling

Use ZSpheres with any mesh!

ZSpheres give artists the flexibility to create while at the same time maintaining excellent edge flow. Edge flow may not matter for a static sculpt but it can have a huge impact on animating a rigged model.

Posted in 3-D Modeling

Simple Camera Control in Blender 2.5

A simple method for controlling a camera in blender.

Posted in 3-D Modeling

From Daz Studio to Blender 2.5

There are two methods to send Daz figures from Daz Studio to Blender 2.5. Which method to use depends on the final purpose of the transfer, animation in Blender or static illustration in Blender. These methods work in both Daz Studio 3 and the newer Daz Studio 4. They won’t work in versions of Blender prior to 2.5. I use Blender 2.58 at the time of this writing. With both methods you will have to fix the file to show textures in Blender.

Posted in 3-D Modeling

Learning ZBrush 4 – Morphs

This article will focus on morph creation in ZBrush from an existing model. For my examples I will be using Daz Models Victoria 4 and Michael 4.

Posted in 3-D Modeling

Learning ZBrush 4 – Clearing the confusion

When I first used ZBrush, I found many things confusing. ZBrush doesn’t quite operate the same way as other 3D applications. Its a cross between a painting program and a 3D modeling program hence the name ZBrush; “Z” for depth and brush for painting. This series begins with things that might confuse the new user in the hope of clearing the confusion. I’ll try to avoid more advanced terminology until later in the series. Some of these tips will make more sense in my next article when we actually begin sculpting. I still think its important to keep these tips in mind before you begin.

Posted in 3-D Modeling

Fixing Morphs with UVMapper Pro

In a previous post I mentioned that vertex order was critical for creating successful morphs in Poser. Many 3d programs do not preserve vertex order leading to the garbled mess pictured above. There is a method for correcting errors like this using a program called UVMapper Professional.

Posted in 3-D Modeling

From Poser to DazStudio: Displacement Maps

Displacement Maps add additional detail to a 3d digital object that is too difficult or time-consuming to sculpt. I have constructed a brief tutorial explaining how to get Poser style displacement maps to work with DazStudio. The product used in this example is my popular Wondrous Winter collection available under freebies.