Tag: zbrush
ZBrush 4R2 – DynaMesh: Bye bye manual retopology?
DynaMesh is a new feature Of ZBrush 4 release 2 that allows the user to add to a mesh while at the same time maintaining an evenly distributed topology! What is even better about DynaMesh is that the new topology is mostly made of quads, making it easier to sculpt in ZBrush and animate in other 3D apps.
Use ZSpheres with any mesh!
ZSpheres give artists the flexibility to create while at the same time maintaining excellent edge flow. Edge flow may not matter for a static sculpt but it can have a huge impact on animating a rigged model.
Learning ZBrush 4 – Morphs
This article will focus on morph creation in ZBrush from an existing model. For my examples I will be using Daz Models Victoria 4 and Michael 4.
Learning ZBrush 4 – Clearing the confusion
When I first used ZBrush, I found many things confusing. ZBrush doesn’t quite operate the same way as other 3D applications. Its a cross between a painting program and a 3D modeling program hence the name ZBrush; “Z” for depth and brush for painting. This series begins with things that might confuse the new user in the hope of clearing the confusion. I’ll try to avoid more advanced terminology until later in the series. Some of these tips will make more sense in my next article when we actually begin sculpting. I still think its important to keep these tips in mind before you begin.