Author: Webmaster K

Posted in 3-D Modeling

To Model or Not To Model

To model from scratch or not. This question has caused great debate between modellers and Poser users.

Posted in 3-D Modeling

Same Base, Different Face

Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same base mesh, which can be downloaded at the end of this article.

Posted in 3-D Modeling

Making All Quad Meshes

Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result in pinching and sharp angles in unwanted areas. Here I present some cases where polygons can be converted into quads.

Posted in 3-D Modeling

A Female Touch (September 2012)

Applying a female touch to my face anatomy studies.

Posted in 3-D Modeling

More ZBrush Heads (September 2012)

Practice sketches (maquettes) in Zbrush. Just testing my knowledge of Head anatomy. Many thanks to ZBrushworkshops.

Posted in 3-D Modeling

BPY Scripts added!

I have created some scripts to assist with scene creation in Blender. These scripts are free to use and modify with attribution. I am distributing them under the MIT license http://opensource.org/licenses/mit-license.php. View the scripts here.

Posted in 3-D Modeling

Blender with BSurfaces: My Dream 3D app come true?

What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines…

Posted in 3-D Modeling

Base Mesh Camp for ZBrush 4

Topology matters.

When building 3d models I’ve seen time and time again that topology can affect how a model bends, how it looks in certain lighting and even how well it can be morphed.