Author: Webmaster K
To Model or Not To Model
To model from scratch or not. This question has caused great debate between modellers and Poser users.
Same Base, Different Face
Here is a visual demonstration of what a good base mesh can be. All the faces in this article were built off the same base mesh, which can be downloaded at the end of this article.
Making All Quad Meshes
Quad meshes are ideal for digital sculpting and 3d animation. Sculpting on a mesh with a mixture of quads and non quads can result in pinching and sharp angles in unwanted areas. Here I present some cases where polygons can be converted into quads.
A Female Touch (September 2012)
Applying a female touch to my face anatomy studies.
More ZBrush Heads (September 2012)
Practice sketches (maquettes) in Zbrush. Just testing my knowledge of Head anatomy. Many thanks to ZBrushworkshops.
BPY Scripts added!
I have created some scripts to assist with scene creation in Blender. These scripts are free to use and modify with attribution. I am distributing them under the MIT license http://opensource.org/licenses/mit-license.php. View the scripts here.
Blender with BSurfaces: My Dream 3D app come true?
What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines…
Base Mesh Camp for ZBrush 4
Topology matters.
When building 3d models I’ve seen time and time again that topology can affect how a model bends, how it looks in certain lighting and even how well it can be morphed.







