Bammes Skeleton

Bammes Skeleton

After taking the excellent human anatomy courses by Scott Eaton (July-August 2015), I decided to investigate further one of his favorite artists: Gottfried Bammes (1920-2007). Bammes was a professor of art at the Dresden Academy of Fine Art and is most well know for his anatomy books in particular Die Gestalt des Menschen (The Form of Man). He shows how to construct the skeleton and muscles from basic shapes. I attempted to mimic Bammes method in the embedded video using my 3D software ZBrush and Silo.


Treat ZBrush like clay

Using clay sculpting techniques for ZBrush

Start with a skull

Start with a skull

Cut in for lips

Cut in for lips

Add a clay ball to begin sculpting the nose.

Add a clay ball to begin sculpting the nose.

Add facial fat

Add malar fat and other fat pads to fill in the face.

Add cylinders for the eyelids

Add cylinders for the top eyelids

Add cylinders for the eyelids

Add cylinders for the bottom eyelids

smooth out

Smooth out the seams for the sculpture

Add zygmoatic major

Add zygomatic major

Refine the sculpture

Refine the sculpture


Best Sculpts of July

My best sculpts of July.

bestOfJuly13 bestOfJuly12 bestOfJuly11 bestOfJuly10 bestOfJuly09  bestOfJuly07 bestOfJuly06 bestOfJuly05 bestOfJuly04 bestOfJuly03 bestOfJuly02 bestOfJuly01



Almost Series pt 2

Another celebrity sculpt that is almost but not quite like the subject.
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64 bit ZBrush!

Category : 3-D Modeling

 

64bitZBrush2

January 30, 2015 Update

ZBrush 4R7 is available for download here https://pixologic.com/zbrush/downloadcenter/instructions/

Original Article Aug 10, 2014

I attended the first ever ZBrush summit online. The summit had great presenters like Dominic Qwek a creature & character artist for Blizzard Entertainment, freelance artist Maarten Verhoeven and 3D Systems/Gentle Giant Studios. During this summit Pixologic announced that Zbrush will be getting new features making it an even more powerful tool.

New ZBrush features for 4R7

New dynamic subdivision mode: This appears to be similar to splines in other 3d apps but it allows the artist to crease and uncrease any edge on the fly with extremely low polycounts.

New box modelling mode: ZBrush will now allow artists to box model in a method similar to Silo. It is even easier than Silo to put holes in objects and join them together.

New Nano-mesh mode: Allows an artist to auto populate a scene with hundreds of clones of a single modelled object at low polycounts.

Export to KeyShot: A special version of KeyShot will be made available for $349 US to create quick high quality renders of ZBrush models. The introductory price will be $249 US but it will go to the regular price of $349 later.

Finally 64 bit ZBrush: Although ZBrush 4R7 will be the last 32 bit version of ZBrush, Pixological will also release a public beta of a 64 bit version of ZBrush 4R7! ZBrush 5 will be fully 64b bit. With access to more memory plus all the previously mentioned low polycount modes, ZBrush could handle even larger more complex models than it currently does.

FREE Upgrade for existing ZBrush users

As with previous versions of ZBrush, the upgrade to 4R7 is free. Will the upgrade to ZBrush 5 be free?

Speculation

If Pixologic adds animation capabilities more sophisticated than ZSphere rigging to ZBrush, then potentially it becomes a rival for Maya and 3DS Max.

More info at ZBrushCentral


ZBrush Every Week Series: Week 12 ZSphere Basemesh

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Although I still like my newer basemesh, I found it too specific for sculpting different characters. I created a ZSphere basemesh which is more generic and allows me to quickly alter proportions. The other basemesh will still be good for developing a finished character after experimenting with proportions. On another note, although I have been creating with ZBrush every week, I only post the items I am happy with on my blog. Sculpting every week has been a good exercise of my skills.

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ZBrush Every Week Series: Week 8 1/2 New Ecorche

Having just created a new base mesh, I decided to fit the skull I created in week 1 inside my new base mesh. The faces are exaggerated female and male archetypes. Broad chin for the male more pointy in the female. I think I’m beginning to understand anatomy a bit better with all these practice sessions.

FemaleEcorcheFace_01 FemaleEcorcheFace_02 FemaleEcorcheFace_03MaleEcorcheFace_01 MaleEcorcheFace_02MaleEcorcheFace_03MaleEcorcheFaceSide_01MaleEcorcheFaceSide_02MaleEcorcheFaceSide_03


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