Tag: 3d-modeling
Simple Camera Control in Blender 2.5
A simple method for controlling a camera in blender.
From Daz Studio to Blender 2.5
There are two methods to send Daz figures from Daz Studio to Blender 2.5. Which method to use depends on the final purpose of the transfer, animation in Blender or static illustration in Blender. These methods work in both Daz Studio 3 and the newer Daz Studio 4. They won’t work in versions of Blender prior to 2.5. I use Blender 2.58 at the time of this writing. With both methods you will have to fix the file to show textures in Blender.
Learning ZBrush 4 – Morphs
This article will focus on morph creation in ZBrush from an existing model. For my examples I will be using Daz Models Victoria 4 and Michael 4.
Learning ZBrush 4 – Clearing the confusion
When I first used ZBrush, I found many things confusing. ZBrush doesn’t quite operate the same way as other 3D applications. Its a cross between a painting program and a 3D modeling program hence the name ZBrush; “Z” for depth and brush for painting. This series begins with things that might confuse the new user in the hope of clearing the confusion. I’ll try to avoid more advanced terminology until later in the series. Some of these tips will make more sense in my next article when we actually begin sculpting. I still think its important to keep these tips in mind before you begin.