Another sculpt in p3d.in

Another sculpt in p3d.in


Here is another sculpt stored in p3d.in. I used Decimation Master in ZBrush to reduce the file size and UV Master to preserve my colors. Using p3d.in, the viewer can pitch, roll and zoom in on a 3d object. Click inside the dark rectangle above to see how it works.


Testing p3d.in

Category : 3-D Modeling


I recently learned about a site that can help display 3d objects in a dynamic way. Using p3d.in, the viewer can pitch, roll and zoom in on a 3d object. Click inside the dark rectangle above to see how it works.


Bammes Skeleton refined

I have further refined my Bammes skeleton with reference to male and female proportions. I used ZBrush’s extraction tool to create the ribs of the thorax (rib cage).

skeletonfleshAndBone01 fleshAndBone02


Bammes Skeleton

After taking the excellent human anatomy courses by Scott Eaton (July-August 2015), I decided to investigate further one of his favorite artists: Gottfried Bammes (1920-2007). Bammes was a professor of art at the Dresden Academy of Fine Art and is most well know for his anatomy books in particular Die Gestalt des Menschen (The Form of Man). He shows how to construct the skeleton and muscles from basic shapes. I attempted to mimic Bammes method in the embedded video using my 3D software ZBrush and Silo.


Treat ZBrush like clay

Using clay sculpting techniques for ZBrush

Start with a skull

Start with a skull

Cut in for lips

Cut in for lips

Add a clay ball to begin sculpting the nose.

Add a clay ball to begin sculpting the nose.

Add facial fat

Add malar fat and other fat pads to fill in the face.

Add cylinders for the eyelids

Add cylinders for the top eyelids

Add cylinders for the eyelids

Add cylinders for the bottom eyelids

smooth out

Smooth out the seams for the sculpture

Add zygmoatic major

Add zygomatic major

Refine the sculpture

Refine the sculpture


Radiant Rig 2.0.0

 Radiant Rig 2.0.0 released

 – Detection of rigify addon added
– Deleted duplicate HumanMetaRig class
– Fixed heel calculation error
– Improved rigging proportions using Vitruvian Man proportions (Thanks Da Vinci!)
– Improved finger rigging with new algorithm (Thanks Fibonacci)
– Fixed context errors

Available for download at https://4colorgrafix.net/bpy
 fullbody generatedbound


ZBrush Every Week Series: Week 12 ZSphere Basemesh

zsphereThumb

Although I still like my newer basemesh, I found it too specific for sculpting different characters. I created a ZSphere basemesh which is more generic and allows me to quickly alter proportions. The other basemesh will still be good for developing a finished character after experimenting with proportions. On another note, although I have been creating with ZBrush every week, I only post the items I am happy with on my blog. Sculpting every week has been a good exercise of my skills.

zsphere_01

zsphere_02

zsphere_03

zsphere_06

zsphere_05

zsphere_08

zsphere_09

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zsphere_07


ZBrush Every Week Series: Week 8 1/2 New Ecorche

Having just created a new base mesh, I decided to fit the skull I created in week 1 inside my new base mesh. The faces are exaggerated female and male archetypes. Broad chin for the male more pointy in the female. I think I’m beginning to understand anatomy a bit better with all these practice sessions.

FemaleEcorcheFace_01 FemaleEcorcheFace_02 FemaleEcorcheFace_03MaleEcorcheFace_01 MaleEcorcheFace_02MaleEcorcheFace_03MaleEcorcheFaceSide_01MaleEcorcheFaceSide_02MaleEcorcheFaceSide_03


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