Happy New Year!
This is my first ZBrush sculpt for 2015. This year is dedicated to improving my skill in portraiture and anatomy. I’ll be doing a series of celebrity portraits. Hope you can guess this one. If not the fault is probably mine. I’m still training myself.
My favourite comic book of the 1980s was the New Teen Titans. Writer Marv Wolfman and artist George Perez created characters that appealed to my generation of comic book readers. They were teenagers when I was a teenager and I related to them growing into their adulthood. It was more enjoyable reading stories about them growing up then it was reading the aimless disaster that lead to the New Titans and the Team Titans (sorry Marv). Once they weren’t teenagers they became like all the other super hero teams with all the same tropes. In memory of the original *New* Teen Titans here is my Zbrush illustration.
January 30, 2015 Update
ZBrush 4R7 is available for download here https://pixologic.com/zbrush/downloadcenter/instructions/
Original Article Aug 10, 2014
I attended the first ever ZBrush summit online. The summit had great presenters like Dominic Qwek a creature & character artist for Blizzard Entertainment, freelance artist Maarten Verhoeven and 3D Systems/Gentle Giant Studios. During this summit Pixologic announced that Zbrush will be getting new features making it an even more powerful tool.
New ZBrush features for 4R7
New dynamic subdivision mode: This appears to be similar to splines in other 3d apps but it allows the artist to crease and uncrease any edge on the fly with extremely low polycounts.
New box modelling mode: ZBrush will now allow artists to box model in a method similar to Silo. It is even easier than Silo to put holes in objects and join them together.
New Nano-mesh mode: Allows an artist to auto populate a scene with hundreds of clones of a single modelled object at low polycounts.
Export to KeyShot: A special version of KeyShot will be made available for $349 US to create quick high quality renders of ZBrush models. The introductory price will be $249 US but it will go to the regular price of $349 later.
Finally 64 bit ZBrush: Although ZBrush 4R7 will be the last 32 bit version of ZBrush, Pixological will also release a public beta of a 64 bit version of ZBrush 4R7! ZBrush 5 will be fully 64b bit. With access to more memory plus all the previously mentioned low polycount modes, ZBrush could handle even larger more complex models than it currently does.
FREE Upgrade for existing ZBrush users
As with previous versions of ZBrush, the upgrade to 4R7 is free. Will the upgrade to ZBrush 5 be free?
If Pixologic adds animation capabilities more sophisticated than ZSphere rigging to ZBrush, then potentially it becomes a rival for Maya and 3DS Max.
More info at ZBrushCentral
Radiant Rig 2.0.0 released
– Detection of rigify addon added
– Deleted duplicate HumanMetaRig class
– Fixed heel calculation error
– Improved rigging proportions using Vitruvian Man proportions (Thanks Da Vinci!)
– Improved finger rigging with new algorithm (Thanks Fibonacci)
– Fixed context errors
Available for download at https://4colorgrafix.net/bpy
Radiant Rig is my implementation of the paper “Raycast based auto-rigging method for Humanoid meshes” by Romain Lopez (ESGI Paris) and Christophe Poirel (ESGI Paris). It works only in Blender 2.6.8 and above. Radiant Rig depends upon Rigify. Radiant Rig automatically creates a human meta-rig sized to fit the selected figure. Download Radiant Rig here.
Rigify comes pre-installed in Blender. It needs to be activated in order for it to work with Radiant Rig.
1) Go into User Preferences (Windows CTRL+ALT+U or Macintosh CMD+,)
2) Click on “Addons” and search for “Rigging: Rigify”. Make certain there is a checkmark beside Rigify.
3) Click on “Install from file” and select the downloaded Radiant Rig Zip file.
4) Click on the box beside “Rigging: Radiant Rig” to active Radiant Rig.
5) Click on “Save User Settings”.
1) Click on ‘N’ to show the Properties Panel. Load your figure into Blender.
2) Click “Generate Auto-Rig”.
3) You might get the following message:
Calculation Error. Unable to find all limbs.
* Limbs are covering each other.
* Not a humanoid figure.
* Clothing mesh on top of figure: Try with split mesh.
4) Click on “Split Mesh”
5) When the splitting is complete, click on “Generate Auto-Rig”.
6) Once rig calculation is complete, a new rig based on the Human Meta-Rig will be generated.
6) Click on “Bing Rig” to bind both the clothing and the main figure to the rig.
7) Your rig is now attached to your figure.