Happy New Year!
I am beginning a new series where I show how to build a base mesh for sculpting and animation step by step. This mesh will be designed to use fewer polygons for better subdivision. This first part shows how to build a hand. I’ve created two versions of the tutorial, one with no words the other with verbal and written descriptions. I’m hoping the non-verbal version will be useful for non-English speakers. Please let me know in the comments which version you prefer.