Tag: blender2.5
Building in Base mesh pt 6: Box-modelling ears in Silo
The most complicated part of the base mesh.
Building a Base mesh pt 5: Box-modelling a torso in Silo
Creating a torso by extending a box.
Building in a Base mesh pt 4: Box-modelling eye lids in Silo
Creating eyelids from cylinders.
Radiant Rig 2.0.0
– Fixed heel calculation error
– Improved rigging proportions using Vitruvian Man proportions
– Improved finger rigging with new algorithm
Radiant Rig Help
Radiant Rig is my implementation of the paper “Raycast based auto-rigging method for Humanoid meshes” by Romain Lopez (ESGI Paris) and Christophe Poirel (ESGI Paris).
Get the most out of Blender
Rather than type out text tutorials, I thought I would collect links to some of the best video tutorials for Blender. Most of the tutorials give tips for rendering but the last tutorial shows how to use GoB, an unofficial GoZ for sending models between Blender and ZBrush.
BPY Scripts added!
I have created some scripts to assist with scene creation in Blender. These scripts are free to use and modify with attribution. I am distributing them under the MIT license http://opensource.org/licenses/mit-license.php. View the scripts here.
Blender with BSurfaces: My Dream 3D app come true?
What is so great about BSurfaces? Put simply, BSurfaces allows an artist to create an intricate surface with just a few hand drawn lines…