I designed this basic sculpture consisting of primary forms in Silo, Blender, and ZBrush. I performed cloth simulation in Blender, automatic rigging with Radiant Rig XL, used my Anim-mesh for the basemesh, modelled in Silo and sculpted in ZBrush. View all my digital products at https://4colorgrafix.net/digital-products/
Primary forms in sculpture represent the overall gesture (pose) and proportions of the figures. The primary forms can make or break a model. At one point in the video, I look at the silhouette of the characters by switching to the Flat Color MatCap, giving me a better view of the primary forms. Once this stage is complete, the next step is to add smaller details (secondary and tertiary form).
CREDITS:
Music “A New Orleans Crawfish Boil” by Unicorn Heads
Subscribe Button by MrNumber112 https://youtu.be/Fps5vWgKdl0