Although I still like my newer basemesh, I found it too specific for sculpting different characters. I created a ZSphere basemesh which is more generic and allows me to quickly alter proportions. The other basemesh will still be good for developing a finished character after experimenting with proportions. On another note, although I have been creating with ZBrush every week, I only post the items I am happy with on my blog. Sculpting every week has been a good exercise of my skills.