Updated June 11, 2017
More precise placement of finger bones; added extra control for refined finger placement.
|Keep your mesh private – Local processing||Yes||Yes|
|Support for Rigify rigs||Yes||Yes|
|Support for Pitchipoy’s version of Rigify||Yes||Yes|
|One-click Bone selection for fingers, hands and limbs||Yes||Yes|
|Mirror Symmetry functions (left to right and right to left)||Yes||Yes|
|Curl fingers functions||Yes|
|Straighten fingers function||Yes|
|Beta Support for other rigs (BVH)||Yes|
|Improved hand rigging with user input||Yes|
|Support for new bpy.types.Object.ray_cast (blender 2.77)||Yes|
This blender addon script is loosely based on the short academic paper “Raycast based auto-rigging method for humanoid meshes” by Romain Lopez (ESGI Paris) and Christophe Poirel (ESGI Paris). Radiant Rig XL is the latest version of Radiant Rig. This script requires blender 2.76 or higher.
You must have Rigify installed and activated in order to use this addon. Radiant Rig automatically creates a human meta-rig sized to fit the selected figure. This script works best with figures with tight clothing. The “Split Mesh” feature will assist with rigging clothed figures.The script rigs the mesh within 10 seconds to 1 minute for most figures I’ve tested. This script also works with Pitchipoy’s version of rigify but please only have one active version of Rigify in your blender install. Two different versions could cause conflicts. I have also added controls to select individual fingers for improved rigging. Requirements: Based on my tests and other users feedback, this addon is processor intensive. You will need at least a 2-core processor and 4 GB of RAM for reasonable execution time.
This script works best with meshes in T-Pose that have space between the legs and hands flat facing down. There should be space in between the fingers. The figure should be standing up not laying on the ground. The figure should be facing front. The figure should also be hollow. Stray vertices inside the mesh can wreak the calculations.
This script will not work on meshes made up of parts. The figure must have one main body part with limbs and head connected. The interior must be smooth. Clothing can be a separate mesh on top of the main mesh but breaks in the main mesh will cause problems for the calculations. Radiant Rig is blind. It calculates the boundary of the figure by tapping around it to find out where to place the armature. Breaks in the edge wreak the calculations. Radiant Rig works best with completely hollow meshes with no breaks between parts.
Purchase Radiant Rig XL 4.0
Help for Radiant Rig XL here
The OLD Radiant Rig basic is still available on BitBucket. This is only compatible with blender 2.76.
To convert a Rigify Rig to a Unity Rig, download Rigify to Unity
This blender add-on moves the selected object(s) to the centre of the ground plane.
This blender add-on finds the lowest point on the selected object(s) and aligns that lowest point to the ground plane while maintaining relationships between selected objects.
This blender add-on resizes the selected object(s) to fit within the specified maximum height. Proportions are maintained for all selected objects. The Default maximum is 2 Blender units but this can be changed by clicking on the text.