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	<title>poser &#8211; 4ColorGrafix » the art and designs of Kofi Garbrah</title>
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	<link>https://4colorgrafix.net</link>
	<description>digital sculpture and tutorials</description>
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	<title>poser &#8211; 4ColorGrafix » the art and designs of Kofi Garbrah</title>
	<link>https://4colorgrafix.net</link>
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<site xmlns="com-wordpress:feed-additions:1">46123961</site>	<item>
		<title>To Model or Not To Model</title>
		<link>https://4colorgrafix.net/blog/2013/01/19/to-model-or-not-to-model/</link>
		
		<dc:creator><![CDATA[Webmaster K]]></dc:creator>
		<pubDate>Sun, 20 Jan 2013 01:36:08 +0000</pubDate>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3d-modeling]]></category>
		<category><![CDATA[poser]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[zbrush]]></category>
		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=2344</guid>

					<description><![CDATA[To model from scratch or not. This question has caused great debate between modellers and Poser users.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2344</post-id>	</item>
		<item>
		<title>Fixing Morphs with UVMapper Pro</title>
		<link>https://4colorgrafix.net/blog/2010/03/21/fixing-morphs-with-uvmapper-pro/</link>
		
		<dc:creator><![CDATA[Webmaster K]]></dc:creator>
		<pubDate>Sun, 21 Mar 2010 16:09:18 +0000</pubDate>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[poser]]></category>
		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=345</guid>

					<description><![CDATA[In a <a href="https://4colorgrafix.net/2008/09/07/5-more-tips-for-making-poser-clothes/">previous post</a> I mentioned that vertex order was critical for creating successful morphs in Poser. Many 3d programs do not preserve vertex order leading to the garbled mess pictured above. There is a method for correcting errors like this using a program called <a href="http://www.uvmapper.com/downloads.html">UVMapper Professional</a>.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">345</post-id>	</item>
		<item>
		<title>From Poser to DazStudio: Displacement Maps</title>
		<link>https://4colorgrafix.net/blog/2009/10/01/from-poser-to-dazstudio-displacement-maps/</link>
		
		<dc:creator><![CDATA[Webmaster K]]></dc:creator>
		<pubDate>Fri, 02 Oct 2009 03:39:24 +0000</pubDate>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[poser]]></category>
		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=328</guid>

					<description><![CDATA[Displacement Maps add additional detail to a 3d digital object that is too difficult or time-consuming to sculpt. I have constructed a brief tutorial explaining how to get Poser style displacement maps to work with DazStudio. The product used in this example is my popular <a href="https://4colorgrafix.net/freebies">Wondrous Winter</a> collection available under freebies.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">328</post-id>	</item>
		<item>
		<title>Plains of Africa</title>
		<link>https://4colorgrafix.net/blog/2009/09/06/plains-of-africa/</link>
		
		<dc:creator><![CDATA[Webmaster K]]></dc:creator>
		<pubDate>Sun, 06 Sep 2009 18:16:31 +0000</pubDate>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[poser]]></category>
		<guid isPermaLink="false">http://www.4colorgrafix.net/?p=320</guid>

					<description><![CDATA[An image I made recently using Vue 7 Infinite. This image is a bit of stereotype complete with elephants and acacia tree but I was trying to create a calming wildlife poster. Click on the image to see a larger version. The final image is actually 72 in x 14.4 in.]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">320</post-id>	</item>
		<item>
		<title>5 More Tips for Making Poser Clothes</title>
		<link>https://4colorgrafix.net/blog/2008/09/07/5-more-tips-for-making-poser-clothes/</link>
		
		<dc:creator><![CDATA[Webmaster K]]></dc:creator>
		<pubDate>Sun, 07 Sep 2008 16:22:37 +0000</pubDate>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[poser]]></category>
		<guid isPermaLink="false">http://www.4colorgrafix.net/2008/09/07/5-more-tips-for-making-poser-clothes/</guid>

					<description><![CDATA[<strong>...Or 5 More Things I wish I knew before wasting many hours doing the wrong things modeling Poser Clothes!</strong>
<ol>
	<li><a href="#tip1">Don't use triangles in your mesh.</a></li>
	<li><a href="#tip2">Keep your meshes as straight as possible.</a></li>
	<li><a href="#tip3">Group your meshes as you model them.</a></li>
	<li><a href="#tip4">Use Multiple Threads in Poser for your renders.</a></li>
	<li><a href="#tip5">Be careful of exploding Morphs!</a></li>
</ol>

Continuing in the tradition of <a href="https://4colorgrafix.net/2008/01/13/10-tips-for-making-poser-clothes/">10 tips for making poser clothes</a>, here are 5 more helpful tips. There is some math involved but don't worry, you won't have to do any calculations!]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">38</post-id>	</item>
		<item>
		<title>10 Tips for Making Poser Clothes</title>
		<link>https://4colorgrafix.net/blog/2008/01/13/10-tips-for-making-poser-clothes/</link>
		
		<dc:creator><![CDATA[Webmaster K]]></dc:creator>
		<pubDate>Mon, 14 Jan 2008 04:40:28 +0000</pubDate>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[poser]]></category>
		<guid isPermaLink="false">http://www.4colorgrafix.net/2008/01/13/10-tips-for-making-poser-clothes/</guid>

					<description><![CDATA[<strong>...Or 10 Things I wish I knew before wasting many hours doing the wrong things modeling Poser Clothes!</strong>
<ol>
<li><a href="#tip1">Back-up Everything you create.</a></li>
<li><a href="#tip2">There is an easy way to make MAT Poses.</a></li>
<li><a href="#tip3">Remove IK (Inverse Kinematics) Chains from your clothes.</a></li>
<li><a href="#tip4">Use Morph Manager.</a></li>
<li><a href="#tip5">The Hierarchy Editor is your friend.</a></li>
<li><a href="#tip6">Don't fear the Set-Up Room.</a></li>
<li><a href="#tip7">Joint Parameters are important.</a></li>
<li><a href="#tip8">Make your model at actual size.</a></li>
<li><a href="#tip9">UV maps will save you time.</a></li>
<li><a href="#tip10">Learn to use Python.</a></li>
</ol>
Follow these tips and you will save yourself a great deal of time. Below is a more detailed breakdown of what each of these things mean.]]></description>
		
		
		
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