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	<title>3D Layers &#8211; 4ColorGrafix » the art and designs of Kofi Garbrah</title>
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	<title>3D Layers &#8211; 4ColorGrafix » the art and designs of Kofi Garbrah</title>
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		<title>Turn ZBrush 3D Layers into Blender Shape Keys</title>
		<link>https://4colorgrafix.net/blog/2013/03/10/turn-zbrush-3d-layers-into-blender-shape-keys/</link>
		
		<dc:creator><![CDATA[Webmaster K]]></dc:creator>
		<pubDate>Sun, 10 Mar 2013 22:21:37 +0000</pubDate>
				<category><![CDATA[3-D Modeling]]></category>
		<category><![CDATA[3D Layers]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[morphs]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[Shape Keys]]></category>
		<category><![CDATA[topology]]></category>
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					<description><![CDATA[In ZBrush tools can't be retopologized without destroying existing 3D layers. In Blender, objects can be retopologized and existing Shape keys will be altered accordingly. The altered base object and its shape keys can then be reimported into ZBrush. The conversion is tedious work.]]></description>
		
		
		
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